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Devlog
Galactic Conquest Deckpuzzler
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Devlog
The Rest Of The Owl
March 06, 2026
by
YitBit Games
“LAST TIME, ON DRAGON… BALL… Z…” we were hoping I’d improve item implementation and have an idea of a time line. Happy to report I’ve made progress!... mostly on the item implementation...
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The Dreaded "Re-org" (Refactor)
March 06, 2026
by
YitBit Games
Okay, it’s been a few days since my last typed update on here. A decent bit of handwritten notes have been generated, but I want to keep this devlog up-to-date as well, at least once a week. So here...
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Item Time
March 06, 2026
by
YitBit Games
Well, hypothetical reader, you’d be proud of me! After doing a couple more ship designs and animations, I actually DID buckle down and work more on the prototype! It’s looking pretty different now...
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Art Direction Thoughts
March 06, 2026
by
YitBit Games
Okay, so I’ve mostly put down adding functionality to the prototype for now. While I was playing around with UI elements, I got to going down the rabbit hole of the art direction of my game. The UI...
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Functional Prototype Done!(-ish)
March 06, 2026
by
YitBit Games
Made lots of great strides over the past few days. It’s interesting the different types of challenges a puzzle game has over, say, an action or platformer-type game. Most engines have lots of built-...
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Introduction
March 06, 2026
by
YitBit Games
I figure I may as well try to start one of these. Not sure how long I’ll keep it up, but I did just get inspired by reading through Balatro’s timeline from the start of development to release. Loc...
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